Event list

Event list

These are all the events that can be listened to using Event Hooks.

Complete list

ℹ️
M: means std::unordered_map<std::string, std::any> following props are members.
name description argument(s) cancellable
tick fired on a tick, meaning once per (1000 / highestMonitorHz) ms nullptr
activeWindow fired on active window change PHLWINDOW
keyboardFocus fired on keyboard focus change. Contains the newly focused surface wlr_surface*
moveWorkspace fired when a workspace changes its monitor std::vectorstd::any{CWorkspace*, PHLWORKSPACE}
focusedMon fired on monitor focus change CMonitor*
moveWindow fired when a window changes workspace std::vectorstd::any{PHLWINDOW, PHLWORKSPACE}
openLayer fired when a LS is mapped CLayerSurface*
closeLayer fired when a LS is unmapped CLayerSurface*
openWindow fired when a window is mapped PHLWINDOW
closeWindow fired when a window is unmapped PHLWINDOW
windowUpdateRules fired when a window’s rules are updated PHLWINDOW
urgent fired when a window requests urgent PHLWINDOW
minimize fired when a window requests a minimize status change. Second param is 1 or 0 std::vectorstd::any{PHLWINDOW, int64_t}
monitorAdded fired when a monitor is plugged in CMonitor*
monitorRemoved fired when a monitor is unplugged CMonitor*
createWorkspace fired when a workspace is created CWorkspace*
destroyWorkspace fired when a workspace is destroyed CWorkspace*
fullscreen fired when a window changes fullscreen state PHLWINDOW
changeFloatingMode fired when a window changes float state PHLWINDOW
workspace fired on a workspace change (only ones explicitly requested by a user) CWorkspace*
submap fired on a submap change std::string
mouseMove fired when the cursor moves. Param is coords. const Vector2D
mouseButton fired on a mouse button press wlr_pointer_button_event*
mouseAxis fired on a mouse axis event M: event:wlr_pointer_axis_event*
touchDown fired on a touch down event wlr_touch_down_event*
touchUp fired on a touch up event wlr_touch_up_event*
touchMove fired on a touch motion event wlr_touch_motion_event*
activeLayout fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. std::vector<void*>{SKeyboard*, std::string*}
preRender fired before a frame for a monitor is about to be rendered CMonitor*
screencast fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. std::vector<uint64_t>{state, framesInHalfSecond, owner}
render fired at various stages of rendering to allow your plugin to render stuff. See src/SharedDefs.hpp for a list with explanations eRenderStage
windowtitle emitted when a window title changes. PHLWINDOW
configReloaded emitted after the config is reloaded nullptr
preConfigReload emitted before a config reload nullptr
keyPress emitted on a key press M: event:wlr_keyboard_key_event*, keyboard:SKeyboard*
pin emitted when a window is pinned or unpinned PHLWINDOW
swipeBegin emitted when a touchpad swipe is commenced wlr_pointer_swipe_begin_event*
swipeUpdate emitted when a touchpad swipe is updated wlr_pointer_swipe_update_event*
swipeEnd emitted when a touchpad swipe is ended wlr_pointer_swipe_end_event*