Options & Overrides
You can override the package through .override
or .overrideAttrs
. This is
easily achievable through NixOS or Home Manager.
These are the default options that the Hyprland package is built with. These
can be changed by setting the appropriate option to true
/false
.
(pkgs.hyprland.override { # or inputs.hyprland.packages.${pkgs.system}.hyprland
enableXWayland = true;
hidpiXWayland = false;
nvidiaPatches = false;
})
programs.hyprland = { # or wayland.windowManager.hyprland
enable = true;
xwayland = {
enable = true;
hidpi = false;
};
nvidiaPatches = false;
};
XWayland is enabled by default in the Nix package. You can disable it either in the package itself, or through the module options.
The hyprland-hidpi
Nix package includes a patched wlroots that can render
HiDPI XWayland windows.
In order to enable HiDPI when using the NixOS or Home Manager modules, you can
set programs.hyprland.xwayland.hidpi = true
, or
wayland.windowManager.hyprland.xwayland.hidpi = true
, respectively.
Now that the required package to achieve HiDPI is installed, an XWayland instruction is needed to set the scale:
exec-once = xprop -root -f _XWAYLAND_GLOBAL_OUTPUT_SCALE 32c -set _XWAYLAND_GLOBAL_OUTPUT_SCALE 2
This will make XWayland programs look as if they were unscaled. To fix this, you
have to set different environment variables to make the specific toolkits
render at the proper scaling. For example, add this to your hyprland.conf
:
env = GDK_SCALE,2
env = XCURSOR_SIZE,48
TheGDK_SCALE
environment variable won’t conflict with Wayland-native GTK programs.
Nvidia is notorious for not working by default with wlroots. That’s why we patch wlroots.
In the NixOS and Home Manager modules, you can enable the Nvidia patches using
programs.hyprland.nvidiaPatches
and wayland.windowManager.hyprland.nvidiaPatches
,
respectively.
If you’re using Nix (and not NixOS or Home Manager) and you want to override, you can do it like this
$ nix repl
nix-repl> :lf "github:hyprwm/Hyprland"
nix-repl> :bl outputs.packages.x86_64-linux.hyprland.override {nvidiaPatches = true;} # option = value
Then you can run Hyprland from the built path.