Variables
For basic syntax info, see Configuring Hyprland.
This page documents all the “options” of Hyprland. For binds, monitors, animations, etc. see the sidebar. For anything else, see Keywords.
Please keep in mind some options that are layout-specific will be documented in the layout pages and not here. (See the Sidebar for Dwindle and Master layouts)
type | description |
---|---|
int | integer |
bool | boolean, true or false (yes or no , on or off , 0 or 1 ) - any numerical value that is not 0 or 1 will cause undefined behavior. |
float | floating point number |
color | color (see hint below for color info) |
vec2 | vector with 2 values (float), separated by a space (e.g. 0 0 or -10.9 99.1 ) |
MOD | a string modmask (e.g. SUPER or SUPERSHIFT or SUPER + SHIFT or SUPER and SHIFT or CTRL_SHIFT or empty for none. You are allowed to put any separators you please except for a , ) |
str | a string |
gradient | a gradient, in the form of color color ... [angle] where color is a color (see above) and angle is an angle in degrees, in the format of 123deg e.g. 45deg (e.g. rgba(11ee11ff) rgba(1111eeff) 45deg ) Angle is optional and will default to 0deg |
Colors:
You have 3 options:
rgba(), e.g.
rgba(b3ff1aee)
rgb(), e.g.
rgb(b3ff1a)
legacy, e.g.
0xeeb3ff1a
-> ARGB orderMod list:
SHIFT CAPS CTRL/CONTROL ALT MOD2 MOD3 SUPER/WIN/LOGO/MOD4 MOD5
name | description | type | default |
---|---|---|---|
sensitivity | mouse sensitivity (legacy, may cause bugs if not 1, prefer input:sensitivity ) |
float | 1.0 |
border_size | size of the border around windows | int | 1 |
no_border_on_floating | disable borders for floating windows | bool | false |
gaps_in | gaps between windows | int | 5 |
gaps_out | gaps between windows and monitor edges | int | 20 |
gaps_workspaces | gaps between workspaces. Stacks with gaps_out. | int | 0 |
col.inactive_border | border color for inactive windows | gradient | 0xffffffff |
col.active_border | border color for the active window | gradient | 0xff444444 |
col.nogroup_border | inactive border color for window that cannot be added to a group (see denywindowfromgroup dispatcher) |
gradient | 0xffffaaff |
col.nogroup_border_active | active border color for window that cannot be added to a group | gradient | 0xffff00ff |
cursor_inactive_timeout | in seconds, after how many seconds of cursor’s inactivity to hide it. Set to 0 for never. |
int | 0 |
layout | which layout to use. (Available: dwindle , master ) |
str | dwindle |
no_cursor_warps | if true, will not warp the cursor in many cases (focusing, keybinds, etc) | bool | false |
no_focus_fallback | if true, will not fall back to the next available window when moving focus in a direction where no window was found | bool | false |
apply_sens_to_raw | if on, will also apply the sensitivity to raw mouse output (e.g. sensitivity in games) NOTICE: really not recommended. | bool | false |
resize_on_border | enables resizing windows by clicking and dragging on borders and gaps | bool | false |
extend_border_grab_area | extends the area around the border where you can click and drag on, only used when general:resize_on_border is on. |
int | 15 |
hover_icon_on_border | show a cursor icon when hovering over borders, only used when general:resize_on_border is on. |
bool | true |
allow_tearing | master switch for allowing tearing to occur. See the Tearing page. | bool | false |
Prefer usinginput:sensitivity
overgeneral:sensitivity
to avoid bugs, especially with Wine/Proton apps.
name | description | type | default |
---|---|---|---|
rounding | rounded corners’ radius (in layout px) | int | 0 |
active_opacity | opacity of active windows. (0.0 - 1.0) | float | 1.0 |
inactive_opacity | opacity of inactive windows. (0.0 - 1.0) | float | 1.0 |
fullscreen_opacity | opacity of fullscreen windows. (0.0 - 1.0) | float | 1.0 |
drop_shadow | enable drop shadows on windows | bool | true |
shadow_range | Shadow range (“size”) in layout px | int | 4 |
shadow_render_power | (1 - 4), in what power to render the falloff (more power, the faster the falloff) | int | 3 |
shadow_ignore_window | if true, the shadow will not be rendered behind the window itself, only around it. | bool | true |
col.shadow | shadow’s color. Alpha dictates shadow’s opacity. | color | 0xee1a1a1a |
col.shadow_inactive | inactive shadow color. (if not set, will fall back to col.shadow) | color | unset |
shadow_offset | shadow’s rendering offset. | vec2 | [0, 0] |
shadow_scale | shadow’s scale. 0.0 - 1.0 | float | 1.0 |
dim_inactive | enables dimming of inactive windows | bool | false |
dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 |
dim_around | how much the dimaround window rule should dim by. 0.0 - 1.0 |
float | 0.4 |
screen_shader | a path to a custom shader to be applied at the end of rendering. See examples/screenShader.frag for an example. |
str | [[Empty]] |
Subcategory decoration:blur:
name | description | type | default |
---|---|---|---|
enabled | enable kawase window background blur | bool | true |
size | blur size (distance) | int | 8 |
passes | the amount of passes to perform | int | 1 |
ignore_opacity | make the blur layer ignore the opacity of the window | bool | false |
new_optimizations | whether to enable further optimizations to the blur. Recommended to leave on, as it will massively improve performance. | bool | true |
xray | if enabled, floating windows will ignore tiled windows in their blur. Only available if blur_new_optimizations is true. Will reduce overhead on floating blur significantly. | bool | false |
noise | how much noise to apply. 0.0 - 1.0 | float | 0.0117 |
contrast | contrast modulation for blur. 0.0 - 2.0 | float | 0.8916 |
brightness | brightness modulation for blur. 0.0 - 2.0 | float | 0.8172 |
vibrancy | Increase saturation of blurred colors. 0.0 - 1.0 | float | 0.1696 |
vibrancy_darkness | How strong the effect of vibrancy is on dark areas . 0.0 - 1.0 |
float | 0.0 |
special | whether to blur behind the special workspace (note: expensive) | bool | false |
A subcategory is a nested category:
decoration { # ... # ... blur { # ... # ... } }
Doing
decoration:blur {
is invalid!
blur:size
andblur:passes
have to be at least 1.Increasing
blur:passes
is necessary to prevent blur looking wrong on higherblur:size
values, but remember that higherblur:passes
will require more strain on the GPU.
name | description | type | default |
---|---|---|---|
enabled | enable animations | bool | true |
first_launch_animation | enable first launch animation | bool | true |
name | description | type | default |
---|---|---|---|
kb_model | Appropriate XKB keymap parameter. See the note below. | str | [[Empty]] |
kb_layout | Appropriate XKB keymap parameter | str | us |
kb_variant | Appropriate XKB keymap parameter | str | [[Empty]] |
kb_options | Appropriate XKB keymap parameter | str | [[Empty]] |
kb_rules | Appropriate XKB keymap parameter | str | [[Empty]] |
kb_file | If you prefer, you can use a path to your custom .xkb file. | str | [[Empty]] |
numlock_by_default | Engage numlock by default. | bool | false |
repeat_rate | The repeat rate for held-down keys, in repeats per second. | int | 25 |
repeat_delay | Delay before a held-down key is repeated, in milliseconds. | int | 600 |
sensitivity | Sets the mouse input sensitivity. Value will be clamped to the range -1.0 to 1.0. libinput#pointer-acceleration | float | 0.0 |
accel_profile | Sets the cursor acceleration profile. Can be one of adaptive , flat . Can also be custom , see below. Leave empty to use libinput ’s default mode for your input device. libinput#pointer-acceleration |
str | [[Empty]] |
force_no_accel | Force no cursor acceleration. This bypasses most of your pointer settings to get as raw of a signal as possible. Enabling this is not recommended due to potential cursor desynchronization. | bool | false |
left_handed | Switches RMB and LMB | bool | false |
scroll_method | Sets the scroll method. Can be one of 2fg (2 fingers), edge , on_button_down , no_scroll . libinput#scrolling |
str | [[Empty]] |
scroll_button | Sets the scroll button. Has to be an int, cannot be a string. Check wev if you have any doubts regarding the ID. 0 means default. |
int | 0 |
scroll_button_lock | If the scroll button lock is enabled, the button does not need to be held down. Pressing and releasing the button once enables the button lock, the button is now considered logically held down. Pressing and releasing the button a second time logically releases the button. While the button is logically held down, motion events are converted to scroll events. | bool | 0 |
natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false |
follow_mouse | (0/1/2/3) Specify if and how cursor movement should affect window focus. See the note below. | int | 1 |
mouse_refocus | If disabled and follow_mouse=1 then mouse focus will not switch to the hovered window unless the mouse crosses a window boundary. |
bool | true |
float_switch_override_focus | If enabled (1 or 2), focus will change to the window under the cursor when changing from tiled-to-floating and vice versa. If 2, focus will also follow mouse on float-to-float switches. | int | 1 |
You can find a list of models, layouts, variants and options in
/usr/share/X11/xkb/rules/base.lst
. Alternatively, you can use thelocalectl
command to discover what is available on your system.For switchable keyboard configurations, take a look at the uncommon tips & tricks page entry.
- 0 - Cursor movement will not change focus.
- 1 - Cursor movement will always change focus to the window under the cursor.
- 2 - Cursor focus will be detached from keyboard focus. Clicking on a window will move keyboard focus to that window.
- 3 - Cursor focus will be completely separate from keyboard focus. Clicking on a window will not change keyboard focus.
custom [step] [points...]
for example
custom 200 0.0 0.5
See the libinput doc for more insights on how it works.
Subcategory input:touchpad:
name | description | type | default |
---|---|---|---|
disable_while_typing | Disable the touchpad while typing. | bool | true |
natural_scroll | Inverts scrolling direction. When enabled, scrolling moves content directly instead of manipulating a scrollbar. | bool | false |
scroll_factor | Multiplier applied to the amount of scroll movement. | float | 1.0 |
middle_button_emulation | Sending LMB and RMB simultaneously will be interpreted as a middle click. This disables any touchpad area that would normally send a middle click based on location. libinput#middle-button-emulation | bool | false |
tap_button_map | Sets the tap button mapping for touchpad button emulation. Can be one of lrm (default) or lmr (Left, Middle, Right Buttons). |
str | [[Empty]] |
clickfinger_behavior | Button presses with 1, 2, or 3 fingers will be mapped to LMB, RMB, and MMB respectively. This disables interpretation of clicks based on location on the touchpad. libinput#clickfinger-behavior | bool | false |
tap-to-click | Tapping on the touchpad with 1, 2, or 3 fingers will send LMB, RMB, and MMB respectively. | bool | true |
drag_lock | When enabled, lifting the finger off for a short time while dragging will not drop the dragged item. libinput#tap-and-drag | bool | false |
tap-and-drag | Sets the tap and drag mode for the touchpad | bool | false |
Subcategory input:touchdevice:
name | description | type | default |
---|---|---|---|
transform | transform the input from touchdevices. The possible transformations are the same as those of the monitors | int | 0 |
output | the output to bind touch devices. Empty means unset and will use the current / autodetected. | string | [[Empty]] |
Subcategory input:tablet:
name | description | type | default |
---|---|---|---|
transform | transform the input from tablets. The possible transformations are the same as those of the monitors | int | 0 |
output | the output to bind tablets. Empty means unset and will use the current / autodetected. | string | [[Empty]] |
region_position | position of the mapped region in output layout. | vec2 | [0, 0] |
region_size | size of the mapped region. When this variable is set, tablet input will be mapped to the region. [0, 0] or invalid size means unset. | vec2 | [0, 0] |
Described here.
name | description | type | default |
---|---|---|---|
workspace_swipe | enable workspace swipe gesture | bool | false |
workspace_swipe_fingers | how many fingers for the gesture | int | 3 |
workspace_swipe_distance | in px, the distance of the gesture | int | 300 |
workspace_swipe_invert | invert the direction | bool | true |
workspace_swipe_min_speed_to_force | minimum speed in px per timepoint to force the change ignoring cancel_ratio . Setting to 0 will disable this mechanic. |
int | 30 |
workspace_swipe_cancel_ratio | (0.0 - 1.0) how much the swipe has to proceed in order to commence it. (0.7 -> if > 0.7 * distance, switch, if less, revert) | float | 0.5 |
workspace_swipe_create_new | whether a swipe right on the last workspace should create a new one. | bool | true |
workspace_swipe_direction_lock | if enabled, switching direction will be locked when you swipe past the direction_lock_threshold . |
bool | true |
workspace_swipe_direction_lock_threshold | in px, the distance to swipe before direction lock activates. | int | 10 |
workspace_swipe_forever | if enabled, swiping will not clamp at the neighboring workspaces but continue to the further ones. | bool | false |
workspace_swipe_numbered | if enabled, swiping will swipe on consecutive numbered workspaces. | bool | false |
workspace_swipe_use_r | if enabled, swiping will use the r prefix instead of the m prefix for finding workspaces. (requires disabled workspace_swipe_numbered ) |
bool | false |
name | description | type | default |
---|---|---|---|
insert_after_current | whether new windows in a group spawn after current or at group tail | bool | true |
focus_removed_window | whether Hyprland should focus on the window that has just been moved out of the group | bool | true |
col.border_active | active group border color | gradient | 0x66ffff00 |
col.border_inactive | inactive (out of focus) group border color | gradient | 0x66777700 |
col.border_locked_active | active locked group border color | gradient | 0x66ff5500 |
col.border_locked_inactive | inactive locked group border color | gradient | 0x66775500 |
Subcategory group:groupbar:
name | description | type | default |
---|---|---|---|
font_family | font used to display groupbar titles | string | Sans |
font_size | font size for the above | int | 8 |
gradients | whether to draw gradients under the titles of the above | bool | true |
render_titles | whether to render titles in the group bar decoration | bool | true |
scrolling | whether scrolling in the groupbar changes group active window | bool | true |
text_color | controls the group bar text color | color | 0xffffffff |
col.active | active group border color | gradient | 0x66ffff00 |
col.inactive | inactive (out of focus) group border color | gradient | 0x66777700 |
col.locked_active | active locked group border color | gradient | 0x66ff5500 |
col.locked_inactive | inactive locked group border color | gradient | 0x66775500 |
name | description | type | default |
---|---|---|---|
disable_hyprland_logo | disables the random hyprland logo / anime girl background. :( | bool | false |
disable_splash_rendering | disables the hyprland splash rendering. (requires a monitor reload to take effect) | bool | false |
force_hypr_chan | makes the background always have hypr-chan, the hyprland mascot | bool | false |
force_default_wallpaper | Enforce any of the 3 default wallpapers. Setting this to 0 disables the anime background. -1 means “random” |
int | -1 |
vfr | controls the VFR status of hyprland. Heavily recommended to leave on true to conserve resources. | bool | true |
vrr | controls the VRR (Adaptive Sync) of your monitors. 0 - off, 1 - on, 2 - fullscreen only | int | 0 |
mouse_move_enables_dpms | If DPMS is set to off, wake up the monitors if the mouse moves. | bool | false |
key_press_enables_dpms | If DPMS is set to off, wake up the monitors if a key is pressed. | bool | false |
always_follow_on_dnd | Will make mouse focus follow the mouse when drag and dropping. Recommended to leave it enabled, especially for people using focus follows mouse at 0. | bool | true |
layers_hog_keyboard_focus | If true, will make keyboard-interactive layers keep their focus on mouse move (e.g. wofi, bemenu) | bool | true |
animate_manual_resizes | If true, will animate manual window resizes/moves | bool | false |
animate_mouse_windowdragging | If true, will animate windows being dragged by mouse, note that this can cause weird behavior on some curves | bool | false |
disable_autoreload | If true, the config will not reload automatically on save, and instead needs to be reloaded with hyprctl reload . Might save on battery. |
bool | false |
enable_swallow | Enable window swallowing | bool | false |
swallow_regex | The class regex to be used for windows that should be swallowed (usually, a terminal). To know more about the list of regex which can be used use this cheatsheet. | str | [[Empty]] |
swallow_exception_regex | The title regex to be used for windows that should not be swallowed by the windows specified in swallow_regex (e.g. wev). The regex is matched against the parent (e.g. Kitty) window’s title on the assumption that it changes to whatever process it’s running. | str | [[Empty]] |
focus_on_activate | Whether Hyprland should focus an app that requests to be focused (an activate request) |
bool | false |
no_direct_scanout | Disables direct scanout. Direct scanout attempts to reduce lag when there is only one fullscreen application on a screen (e.g. game). It is also recommended to set this to true if the fullscreen application shows graphical glitches. | bool | true |
hide_cursor_on_touch | Hides the cursor when the last input was a touch input until a mouse input is done. | bool | true |
mouse_move_focuses_monitor | Whether mouse moving into a different monitor should focus it | bool | true |
suppress_portal_warnings | disables warnings about incompatible portal implementations. | bool | false |
render_ahead_of_time | [Warning: buggy] starts rendering before your monitor displays a frame in order to lower latency | bool | false |
render_ahead_safezone | how many ms of safezone to add to rendering ahead of time. Recommended 1-2. | int | 1 |
cursor_zoom_factor | the factor to zoom by around the cursor. AKA. Magnifying glass. Minimum 1.0 (meaning no zoom) | float | 1.0 |
cursor_zoom_rigid | whether the zoom should follow the cursor rigidly (cursor is always centered if it can be) or loosely | bool | false |
allow_session_lock_restore | if true, will allow you to restart a lockscreen app in case it crashes (red screen of death) | bool | false |
background_color | change the background color. (requires enabled disable_hyprland_logo ) |
color | 0x111111 |
close_special_on_empty | close the special workspace if the last window is removed | bool | true |
new_window_takes_over_fullscreen | if there is a fullscreen window, whether a new tiled window opened should replace the fullscreen one or stay behind. 0 - behind, 1 - takes over, 2 - unfullscreen the current fullscreen window | int | 0 |
name | description | type | default |
---|---|---|---|
pass_mouse_when_bound | if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. | bool | false |
scroll_event_delay | in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. | int | 300 |
workspace_back_and_forth | If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3’s auto_back_and_forth. | bool | false |
allow_workspace_cycles | If enabled, workspaces don’t forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. | bool | false |
workspace_center_on | Whether switching workspaces should center the cursor on the workspace (0) or on the last active window for that workspace (1) | int | 0 |
focus_preferred_method | sets the preferred focus finding method when using focuswindow /movewindow /etc with a direction. 0 - history (recent have priority), 1 - length (longer shared edges have priority) |
int | 0 |
ignore_group_lock | If enabled, dispatchers like moveintogroup , moveoutofgroup and movewindoworgroup will ignore lock per group. |
bool | false |
movefocus_cycles_fullscreen | If enabled, when on a fullscreen window, movefocus will cycle fullscreen, if not, it will move the focus in a direction. |
bool | true |
name | description | type | default |
---|---|---|---|
use_nearest_neighbor | uses the nearest neigbor filtering for xwayland apps, making them pixelated rather than blurry | bool | true |
force_zero_scaling | forces a scale of 1 on xwayland windows on scaled displays. | bool | false |
Only for developers.
name | description | type | default |
---|---|---|---|
overlay | print the debug performance overlay. Disable VFR for accurate results. | bool | false |
damage_blink | (epilepsy warning!) flash areas updated with damage tracking | bool | false |
disable_logs | disable logging to a file | bool | true |
disable_time | disables time logging | bool | true |
damage_tracking | redraw only the needed bits of the display. Do not change. (default: full - 2) monitor - 1, none - 0 | int | 2 |
enable_stdout_logs | enables logging to stdout | bool | false |
manual_crash | set to 1 and then back to 0 to crash Hyprland. | int | 0 |
suppress_errors | if true, do not display config file parsing errors. | bool | false |
watchdog_timeout | sets the timeout in seconds for watchdog to abort processing of a signal of the main thread. Set to 0 to disable. | int | 5 |
There are more config options described in other pages, which are layout- or circumstance-specific. See the sidebar for more pages.